A few formatting nuances

Jeff writes in with a couple questions:

Mr. Bitter Script Reader,

Please, "Mr. Bitter Script Reader" is my father.

You can call me "Doctor."

Let me start by stating how depressed I was to find you are not repped.

After a joke like the one above, are you still surprised?

If you don't have an agent, well, let's just say it doesn't make a poor amateur like myself feel better. Good goals though.

Is it distracting to the reader to incorporate different screenwriting styles or does it add to the style of the script?

I've been reading a ton of screenplays lately. A move I should have made before I even attempted to actually write one. I noticed how some writers use different tools to convey the same meaning.

Example: when stating the age of a character, some choose (21), while others go with the simple, 21.

I'm sure there's a Formatting Nazi who's even more rigid than I who will cringe at this, but I'm not sure it makes a great deal of difference. I've seen both, though the (21) format is FAR more prevalent in the pro scripts I read. Either one is preferable to not including the age at all, or saying "She's 45, but looks 30" which is a maddening description that leaves me wondering "So who am I supposed to imagine here, Sandra Bullock or Katie Holmes?"

He continues:
Another example: when transitioning, some simply end the sentence. Start a new logline. Others will give the ol' ... at the end ... then use a simple logline like "KITCHEN", bypassing the "INT" and "DAY".

Misha Green uses it a lot in Sunflower.

Goes into the ...

DINING ROOM

... where Eve is setting the table with plastic utensils.

What do you think? If I give character names or just transition from scene to scene using different techniques, is it too distracting, or is that what people write about when they write about style? I'd hate to think I have to stick with one way throughout the entire script.

Minor point: you're actually talking about sluglines not "loglines."
I tend to favor the full sluglines, and again I see that a lot more in the pro scripts.
I hesitate to bring up secondary sluglines because I've seen instances on other boards were doing so conjures up all sorts of raving madmen who have such raging hard-ons for secondary slugs that they drag you into a fight about style, to the point where just engaging them ends up escalating the debate to such a degree that YOU end up sounding like the crazy one.
Here's my personal rule of secondary slugs: use them only in cases of sub-locations within a larger set. Example:
INT. BALLROOM - NIGHT
The wealthy mingle and socialize, as JAMES VANDERMEER (30) makes his way to...
MAYOR SWANSON'S TABLE
He sits down, then looks across the room at...
SENATOR BIGOT's (pronounced Bee-Go) TABLE
Now, my feeling is that one room in a larger house doesn't count as a sub-heading. So I'd write INT. DINING ROOM, INT. KITCHEN, and so on.
At the end of the day, though, these are really, really minor nuances. Using the wrong font is a much bigger deal than alternating between either of the options you're asking about above.

Cliches I'm Tired of Seeing - Part Eight - Bets as a catalyst

Sometimes the hardest thing to do is to get your story going. And I get it, if you know all the fun and games you want to have with your premise, it can be tedious to line up the dominoes to get to that result in a plausible way. So the lazy screenwriter opts to artificially motivate some implausible behavior with that tried and true method - the bet.

The terms could be anything from the hero having six weeks to turn a outcast girl into the prom queen (She's All That, brilliantly parodied in Not Another Teen Movie) or a ridiculously convoluted story where the male bets that he can get any girl to fall in love with him in ten days, only to be set up with a woman tasked with alienating a guy within ten days (How To Lose a Guy in Ten Days). It almost always feels contrived and artificial. If you find yourself using a bet to get the action going, please give serious thought to any other way to get your characters to interact.

One of the big problems I have with this is that it not only makes the set-up contrived, but in romantic comedies involving bets, it all but ensures that the turning point at the end of Act Two will find the object of the bet finding out about the terms of the wager. Thus, they'll feel used and lash out at the person who was using them. However, this won't happen until just after the film's protagonist has expressed either misgivings about collecting on the bet, or has affirmed that the experience has caused them to develop genuine feelings for the other person. Thus, even though the whole relationship is built on a lie, genuine feelings have resulted, thus creating emotional stakes for the protagonist when the other character predictably says "I never want to see you again."

Then the third act becomes all about the protagonist winning back their former mark, usually by appealing to some emotional tie that was established during a bonding moment between the two midway through the story.

I'm sure there's an argument to be made that such premises are high concept and easy to promote, but I feel the predictability of such a story is likely to work against the script. If by page ten I can already guess exactly where the story is going to go, it's going to be a boring read. Never forget the First Commandment of Screenwriting - "Thou shalt not bore the reader."

Screenplay Review - Jeff, Who Lives At Home

The screenwriting duo that is The Duplass Brothers follow up Cyrus with their new screenplay about fate.


Genre: Drama-Comedy-Indie
Premise: A thirty-something man who still lives at home unexpectedly bonds with his brother when the two try and find out if his brother’s wife is cheating on him.
About: “Jeff, Who Lives At Home,” is coming to theaters soon. It stars Jason Siegel, Ed Helms, and Susan Sarandon. The screenplay is written by writer-directors Mark and Jay Duplass. Their previous films include Cyrus, Baghead, and The Puffy Chair.
Writers: Mark and Jay Duplass
Details: 87 pages – June 1, 2009 Draft(This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).


Some people blame the Duplass Brothers for pioneering the horror that is Mumblecore. You know what I’m talking about. Those movies shot on video with available lighting and a handheld camera and characters who improvise. It's not that the movies are bad so much as they’re terrible. I mean, you’re not supposed to want to throw your TV out the window during a movie, right?

My problem with the Duplass Brothers is that they have a tendency to back away from the moments that define a movie. For example, in Cyrus, I kept waiting for something interesting to happen with Cyrus but it never did. Cyrus was only *sort of* psycho, so you always felt safe, like our hero was going to be okay in the end. And was that movie a comedy? I’m still not sure.

However, I’ll always give the brothers a shot for one reason: Baghead. Baghead was one of the weirder movies I've seen. It’s about these four people who head up to a cabin in the middle of the woods and start getting stalked by a man with a bag on his head (we’re unsure, of course, whether the stalker is one of them or someone else). It walks this unpredictable line between humor and horror that I’ve never seen baked up that way before. It's a film you should check out if you have the chance. But be prepared for something really different or you’ll leave disappointed.

That brings us to “Jeff, Who Lives At Home,” about a guy named Jeff (Jason Siegel) who, well, lives at home. While we’re not clear WHY Jeff lives at home, the implication is that some traumatizing event happened to him as a child which never allowed him to grow up.

When we meet Jeff, he’s sitting around, thinking about how the movie Signs is the best movie ever, mainly because it was about fate and how we all have a purpose. So Jeff starts thinking, what's his purpose? What signs are out there to guide him through his life?

Right at that moment, Jeff gets a call from someone asking for “Kevin.” There’s no one named Kevin who lives there, but Jeff thinks this is a sign, and rearranges the letters in the name “Kevin” to come up with “knive.” He then goes and checks the silverware drawer, grabs a knife, and finds the word "Delta” carved on the handle. Cut to Kevin in his closet where he finds a group of Delta Airlines playing cards. He throws them against the wall (no, I'm not kidding) and the only card that is face up is the ace of hearts. This is the end of the sequence.

Naturally, at this point, I was thinking about peeling the skin off my body with a potato peeler. But I forced myself to press on. Jeff then goes to pick up something for his mother but since he can't drive, he takes the bus. On the bus he spots an African-American kid about 18 years old who’s wearing a jacket with the name "Kevin" on his back.

So he follows him to a basketball pickup game and ends up somehow playing. It turns out Jeff’s really awesome at basketball (even though this has nothing to do with the story at all). Afterwards, he and Kevin become quick friends until Kevin robs him. Friendship over.

At this point I was getting so angry at the pointlessness of the story that I wanted to pillage my neighbor’s basement. But I soldiered on. Eventually, Jeff runs into his brother who he has an even worse relationship with than Snooki and The Situation (sorry, I had to get a Jersey Shore reference in there). He and his brother become convinced that his brother's wife is cheating on him. So they decide to follow her around.

During this time, Jeff shares his new revelation about fate with his brother, who thinks his theories are insane. We’re also intercutting with their mother, who spends the movie in a cubicle at her office, and finds herself the recipient of a secret IM’ing admirer.

Eventually, the three of them come together in the end and encounter an unexpected event that may or may not prove Jeff’s theory about fate.

 Jeff, at home.

Where to begin here. The first 25 pages of this script where almost unreadable. I don't like scripts where no story emerges within the first 25 pages (I don’t like scripts where no story emerges within the first 10 pages!). I want to know where my story is going. We don't get a whiff of that here so Carson not happy.

But when Jeff's brother enters the equation, the script takes a turn for the better. Maybe it's because we were thankful that at least SOME purpose had entered the story, but I thought the conflict between the brothers was actually pretty authentic. As soon as you present a relationship that needs to be repaired to an audience, the obvious response is going to be wanting to see if that relationship can be repaired (which means - most importantly - we want to keep watching!).

As for the cheating stuff…I don’t know. Here was my problem with it. We only get one scene with the brother and his wife that establishes their relationship. And neither of them seemed to like each other. So when the brother becomes devastated by his wife’s cheating, I’m not sure we buy into it. I mean, I barely know these people. Why do I care if his wife is cheating on him?

That’s the problem with an 87 page screenplay. You don’t have enough time to establish the relationship to the point where we care what’s happening with it. And it doesn’t help that you spent the first 30 pages of your script with one of your characters throwing cards at a wall.

I also felt the subplot with the mom was too thin. It basically entailed a secret admirer IM’ing her from inside the office all day. It’s a nice little surprise when we find out who the person is, but the storyline itself was so lightweight that it felt like padding to get the script up to feature length.

The script’s shining light is probably its ending. I like indie movies that go big with their endings and the climax here definitely has some weight to it. I just wish there was more of that weight throughout the rest of the script.

[ ] Wait for the rewrite
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Flesh out your subplots. Thin subplots feel empty and pointless. To combat this, try to add as much detail and thought to your subplots as you do your main plot. The mother’s storyline here amounts to a woman at a cubicle receiving IMs. I don’t know what the mother does. I don’t know what her company does. It seems like there’s nothing for her to do all day other than answer IMs. That’s not how the real world works (well, for most of us anyway). Build up the details of your subplot world. Give her company a purpose. Maybe she’s a debt collector (would explain why she’s angry all the time). Or maybe she’s a customer support person (again, would explain why she’s so angry – she gets yelled at all day!). Have her boss demand that something be done by the end of day. Now those IMs are interrupting all the calls coming in AS WELL AS a deadline. It’s much more compelling to watch a character make a tough choice (do I answer this IM or keep working?) than freely answer IMs to her heart’s content. Flesh out those subplots people. Add details. Add reality. Or else your subplot is nothing more than a boring distraction.

Screenplay Review - Jeff, Who Lives At Home

The screenwriting duo that is The Duplass Brothers follow up Cyrus with their new screenplay about fate.


Genre: Drama-Comedy-Indie
Premise: A thirty-something man who still lives at home unexpectedly bonds with his brother when the two try and find out if his brother’s wife is cheating on him.
About: “Jeff, Who Lives At Home,” is coming to theaters soon. It stars Jason Siegel, Ed Helms, and Susan Sarandon. The screenplay is written by writer-directors Mark and Jay Duplass. Their previous films include Cyrus, Baghead, and The Puffy Chair.
Writers: Mark and Jay Duplass
Details: 87 pages – June 1, 2009 Draft(This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).


Some people blame the Duplass Brothers for pioneering the horror that is Mumblecore. You know what I’m talking about. Those movies shot on video with available lighting and a handheld camera and characters who improvise. It's not that the movies are bad so much as they’re terrible. I mean, you’re not supposed to want to throw your TV out the window during a movie, right?

My problem with the Duplass Brothers is that they have a tendency to back away from the moments that define a movie. For example, in Cyrus, I kept waiting for something interesting to happen with Cyrus but it never did. Cyrus was only *sort of* psycho, so you always felt safe, like our hero was going to be okay in the end. And was that movie a comedy? I’m still not sure.

However, I’ll always give the brothers a shot for one reason: Baghead. Baghead was one of the weirder movies I've seen. It’s about these four people who head up to a cabin in the middle of the woods and start getting stalked by a man with a bag on his head (we’re unsure, of course, whether the stalker is one of them or someone else). It walks this unpredictable line between humor and horror that I’ve never seen baked up that way before. It's a film you should check out if you have the chance. But be prepared for something really different or you’ll leave disappointed.

That brings us to “Jeff, Who Lives At Home,” about a guy named Jeff (Jason Siegel) who, well, lives at home. While we’re not clear WHY Jeff lives at home, the implication is that some traumatizing event happened to him as a child which never allowed him to grow up.

When we meet Jeff, he’s sitting around, thinking about how the movie Signs is the best movie ever, mainly because it was about fate and how we all have a purpose. So Jeff starts thinking, what's his purpose? What signs are out there to guide him through his life?

Right at that moment, Jeff gets a call from someone asking for “Kevin.” There’s no one named Kevin who lives there, but Jeff thinks this is a sign, and rearranges the letters in the name “Kevin” to come up with “knive.” He then goes and checks the silverware drawer, grabs a knife, and finds the word "Delta” carved on the handle. Cut to Kevin in his closet where he finds a group of Delta Airlines playing cards. He throws them against the wall (no, I'm not kidding) and the only card that is face up is the ace of hearts. This is the end of the sequence.

Naturally, at this point, I was thinking about peeling the skin off my body with a potato peeler. But I forced myself to press on. Jeff then goes to pick up something for his mother but since he can't drive, he takes the bus. On the bus he spots an African-American kid about 18 years old who’s wearing a jacket with the name "Kevin" on his back.

So he follows him to a basketball pickup game and ends up somehow playing. It turns out Jeff’s really awesome at basketball (even though this has nothing to do with the story at all). Afterwards, he and Kevin become quick friends until Kevin robs him. Friendship over.

At this point I was getting so angry at the pointlessness of the story that I wanted to pillage my neighbor’s basement. But I soldiered on. Eventually, Jeff runs into his brother who he has an even worse relationship with than Snooki and The Situation (sorry, I had to get a Jersey Shore reference in there). He and his brother become convinced that his brother's wife is cheating on him. So they decide to follow her around.

During this time, Jeff shares his new revelation about fate with his brother, who thinks his theories are insane. We’re also intercutting with their mother, who spends the movie in a cubicle at her office, and finds herself the recipient of a secret IM’ing admirer.

Eventually, the three of them come together in the end and encounter an unexpected event that may or may not prove Jeff’s theory about fate.

 Jeff, at home.

Where to begin here. The first 25 pages of this script where almost unreadable. I don't like scripts where no story emerges within the first 25 pages (I don’t like scripts where no story emerges within the first 10 pages!). I want to know where my story is going. We don't get a whiff of that here so Carson not happy.

But when Jeff's brother enters the equation, the script takes a turn for the better. Maybe it's because we were thankful that at least SOME purpose had entered the story, but I thought the conflict between the brothers was actually pretty authentic. As soon as you present a relationship that needs to be repaired to an audience, the obvious response is going to be wanting to see if that relationship can be repaired (which means - most importantly - we want to keep watching!).

As for the cheating stuff…I don’t know. Here was my problem with it. We only get one scene with the brother and his wife that establishes their relationship. And neither of them seemed to like each other. So when the brother becomes devastated by his wife’s cheating, I’m not sure we buy into it. I mean, I barely know these people. Why do I care if his wife is cheating on him?

That’s the problem with an 87 page screenplay. You don’t have enough time to establish the relationship to the point where we care what’s happening with it. And it doesn’t help that you spent the first 30 pages of your script with one of your characters throwing cards at a wall.

I also felt the subplot with the mom was too thin. It basically entailed a secret admirer IM’ing her from inside the office all day. It’s a nice little surprise when we find out who the person is, but the storyline itself was so lightweight that it felt like padding to get the script up to feature length.

The script’s shining light is probably its ending. I like indie movies that go big with their endings and the climax here definitely has some weight to it. I just wish there was more of that weight throughout the rest of the script.

[ ] Wait for the rewrite
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Flesh out your subplots. Thin subplots feel empty and pointless. To combat this, try to add as much detail and thought to your subplots as you do your main plot. The mother’s storyline here amounts to a woman at a cubicle receiving IMs. I don’t know what the mother does. I don’t know what her company does. It seems like there’s nothing for her to do all day other than answer IMs. That’s not how the real world works (well, for most of us anyway). Build up the details of your subplot world. Give her company a purpose. Maybe she’s a debt collector (would explain why she’s angry all the time). Or maybe she’s a customer support person (again, would explain why she’s so angry – she gets yelled at all day!). Have her boss demand that something be done by the end of day. Now those IMs are interrupting all the calls coming in AS WELL AS a deadline. It’s much more compelling to watch a character make a tough choice (do I answer this IM or keep working?) than freely answer IMs to her heart’s content. Flesh out those subplots people. Add details. Add reality. Or else your subplot is nothing more than a boring distraction.